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 CPU scaling in games with dual & quad core processors

 By: Hilbert Hagedoorn | Edited by John A. Johnsen | Published: May 15, 2008  

   


Hardware and Software Used

Now we begin the benchmark portion of this article, but first let me show you our test system plus the software we used. Obviously quite a number of processors.

Mainboard

nForce 750i SLI For The Win edition (eVGA) Intel processors
GF8200A Black Edition mainboard (ECS) AMD processors

Processor

AMD Athlon X2 4850E ($89.99)
AMD Phenom X3 8750 ($227.99)
AMD Phenom X4 9550 ($195.00)
AMD Phenom X4 9850 ($235.00)

Intel Core 2 Duo E8400 ($203.73)
Intel Core 2 Duo X6800 Extreme ($1,102.00) = EOL
Intel Core 2 Quad Q6850 ($1,081.87) = EOL
Intel Core 2 Quad Q6600 ($225.99)
Intel Core 2 Quad Q9450 ($299.00)
Intel Core 2 Quad QX9770 ($1,499.99)

Graphics Card

GeForce 8800 Ultra

Memory

2048 MB (2x1024MB) DDR2 CAS4 @ 1142 MHz Corsair Dominator

Power Supply Unit

Enermax Galaxy 1000 Watt

Monitor

Dell 3007WFP - Range used: 1024x768 to 2560x1600

OS related Software

Windows Vista Business Edition 32-bit SP1 installed
DirectX 9.0c/10 new End User Runtime October update
ATI Catalyst 8.4
NVIDIA ForceWare 175.12

Software benchmark suite

Enemy Territory - QUAKE Wars
Call of Duty 4
Crysis
World in Conflict
Ghost Recon: Advanced Warrior 2
S.T.A.L.K.E.R. Shadow of Chernobyl
F.E.A.R.
3DMark06
3DMark Vantage

A word about "FPS"

What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.

A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this timedemo is then used for all graphics cards so that the actual measuring is as objective as can be.

Frames per second Gameplay
<30 FPS very limited gameplay
30-40 FPS average yet very playable
40-60 FPS good gameplay
>60 FPS best possible gameplay
  • So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
  • With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
  • When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
  • Over 100 FPS? You have either a MONSTER of graphics card or a very old game.




 

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