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 eVGA GeForce GTX 465 SC review

 By: Hilbert Hagedoorn Edited by George Panayiotou | Published: June 21, 2010  



Final words and conclusion

Much like the initial review of the GeForce GTX 465, we like what this product has to offer. The product is capable of playing the latest games in DirectX 11 very decently at good resolutions and a nice selection of image quality preferences. Of course the one thing haunting the entire Fermi based product line is ATI. ATI has NVIDIA pinned down in a 'crossfire' of two products, the R5830 and R5850.

See the GTX 465 at baseline clock frequencies really is competing with the Radeon HD 5830, a product that you can pick up these days for 210~230 EUR. The GeForce GTX 465 is priced a good chunk higher at 279 EUR, and that's just a too big difference. At that price level the card should be competing with the Radeon HD 5850 which just started selling at 265 EUR and realistically, the GTX 465 is just no match for the now cheaper Radeon HD 5850.

So that's the essence of the GTX 465. Make no mistake though, it is a fun product to play your games on. I mean, the noise levels are fine with this product, the baseline performance is okay and the heat levels of the GPU are very much under control. The TDP remains somewhat high though at 200W.

eVGA's offering in specific then, the package is fine, the bundle is okay with the included HDMI cable and obviously (register within 30 days) the life-time warranty and step-up program, is something that is hard to beat. The product itself is enjoyable, but as regular as any other GeForce GTX 465 on the market.

The SC (Super Clocked) label is a little over the top. I mean we see an increase of  18 MHz on the core, 35 MHz on the shader processor and bumped up from 3206 MHz to 3240 MHz, the memory is nearly baseline as well. On average that related to a marginal increase in performance, never ever something you'd notice in your gaming experience.

Our manual overclock was really impressive though. We got the core frequency boosted from 607 MHz towards 815 MHz, and in relation to it, that's an extra 400 MHz on the shader domain as well. Memory remains a little icky to play around with while tweaking, but you'll at the least force another two hundred MHz out of it giving the GTX 465 some more air to breathe on.

So guys, there you have it. The GTX 465 is a nice enough card to play your games with. The overclock potential is really good, I mean we didn't even voltage tweak this card. Then some of you (though we do not recommend it) even flashed a GTX 470 BIOS in these cards which in some cases seems to work fine. Heat levels are fine, noise levels are fine. Setup in SLI the scaling is really good, please check out an article on GTX 465 SLI performance right here.

Now when you combine all features, options and tweakability versus performance, the GeForce GTX 465 is a respectable product. But unless CUDA and PhysX are the dominating decision maker for you, it's current retail price gives it a really hard time in the market as ATI's superb Radeon 5800 line-up matches the GTX 465 features, performance and most of all, makes the most sense price wise. 



 


 

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