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 GeForce GTX 295 single PCB review

 By: Hilbert Hagedoorn Edited by Ian R. Barling & John A. Johnsen | Published: June 12, 2009  



Overclocking & Tweaking

As most of you with most videocards know, you can apply a simple series of tricks to boost the overall performance a little. You can do this at two levels, namely tweaking by enabling registry or BIOS hacks, or very simple, tamper with Image Quality. And then there is overclocking, which will give you the best possible results by far.

What do we need?
One of the best tool for overclocking NVIDIA and ATI videocards is our own Rivatuner that you can download here. If you own an ATI or NVIDIA graphics card then the manufacturer actually has very nice built in options for you that can be found in the display driver properties.

Where should we go?
Overclocking: By increasing the frequency of the videocard's memory and GPU, we can make the videocard increase its calculation clock cycles per second. It sounds hard, but it really can be done in less than a few minutes. I always tend to recommend to novice users and beginners not to increase the frequency any higher then 5% of the core and memory clock. Example: If your card runs at 600 MHz (which is pretty common these days) then I suggest you don't increase the frequency any higher than 30 to 50 MHz.

More advanced users push the frequency often way higher. Usually when your 3D graphics start to show artifacts such as white dots ("snow"), you should back down 10-15 MHz and leave it at that. Usually when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. Carefully find that limit and then back down at least 20 MHz from the moment you notice an artifact. Look carefully and observe well. I really wouldn't know why you need to overclock today's tested card anyway, but we'll still show it ;)

All in all... do it at your own risk.

We used Rivatuner 2.24, our end results:

So as promised, above you can see the overclocked results for Crysis WarHEAD, same image quality settings as before, in DX10 mode.

  • Level Ambush
  • Codepath DX10
  • Anti-Aliasing 2x MSAA
  • In game Quality mode Gamer
GeForce GTX 295 1792MB 1PCB Our Overclock with Rivatuner
Core Clock: 576MHz Core Clock: 681MHz
Shader Clock: 1242MHz Shader Clock: 1468MHz
Memory Clock: 1008MHz Memory Clock: 1218MHz

Now with all the horsepower that the GTX 295 already offers, you can add a little more. In fact much to my surprise the product overclocks really well. I'm flabbergasted that NVIDIA does not allow pre-overclocked products. In the end, the results are showing yet another boost in performance, but this will show only in the games that are GPU limited though. But compare the green and red line above, showing the difference. That's interesting alright.

We used Rivatuner 2.24, our end results:

To satisfy my curiosity I also fired up 3Dmark Vantage once more. BTW we ran 3Dmark Vantage and Crysis WarHEAD overclocked this way, we had no stability issues on the higher clocks and in fact we think we could have taken it even a little higher.

So with a little bit of tweaking we now get a P score of 22,383 points, that's an increase of over 2,500 points merely based on some tweaks. It's pretty fracking remarkable really.



 


 

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